Monday, August 23, 2010

Dream Halls

So I was wondering how can I use Conflux (The card, not the set) while looking through my friend's binder. Then I spotted a card I knew would work. Dream Halls. So I decided to build a deck around Conflux and Dream Halls

Creatures: 8
4x Birds of Paradise
4x Noble Hierarch

Non-creature Spells: 30
3x Call to Mind
4x Conflux
4x Cruel Ultimatum
4x Dream Halls
3x Enlightened Tutor
3x Force of Will
2x Grapeshot
4x Lotus Petal
1x Time Stretch
2x Time Warp

Lands: 22
4x Flooded Grove
6x Forest
2x Mystic Gate
4x Reflecting Pool
3x Vivid Creek
3x Vivid Grove

Basically, this deck uses Dream Halls to play Cruel Ultimatum. Since Cruel Ultimatum draws you cards,  more spells can be played, and Call to Mind can get back spells. If all else fails, use Grapeshot after playing ridiculous numbers of spells.

Thursday, August 19, 2010

Instant discard

I've been toying with the idea of an instant speed discard deck for a long time, after I first saw Leyline of Anticipation. The idea of discarding at instant speed, to me, is amazing. Just imagine. Opponent draws, instant speed Mind Sludge. So here's my list

Creatures: 4
4x Liliana's Specter

Non-creature spells: 34
3x Liliana Vess
3x Jace Beleren
4x Mind Rot
3x Mind Sludge
4x Liliana's Caress
4x Into the Roil
3x Duress
4x Inquisition of Kozilek
2x Aether Tradewinds
4x Leyline of Anticipation

Lands: 22
4x Drowned Catacomb
7x Island
9x Swamp
2x Terramorphic Expanse

Sideboard: 15
4x Deprive
4x Leyline of the Void
4x Mana Leak
3x Sphinx of Jwar Isle

So this deck obviously relies on Leyline of Anticipation. The fun factor of this instant speed discard is just too much to pass up.




So this deck strategy is to discard your opponent's hand so they can't play stuff (since they have nothing to play), and if they play stuff, you can bounce stuff, and make them discard it.

Then we can slowly build up counters on our planeswalkers, and go for ultimate. If that fails, there is always Liliana's Caress.




Wednesday, August 18, 2010

RDW

One of the cheaper options in standard today is Red Deck Wins. It's too fast for many decks when it gets a decent hand, and it's easy to play. Here's a standard list

Creatures: 22
4x Goblin Guide
4x Hellspark Elemental
4x Ball Lightning
3x Kiln Fiend
3x Plated Geopede
2x Goblin Bushwhacker
2x Kargan Dragonlord

Non-creature spells: 17
4x Lightning Bolt
3x Burst Lightning
4x Searing Blaze
4x Staggershock
2x Devastating Summons

Lands: 21
4x Arid Mesa
2x Scalding Tarn
15x Mountain

Well, as you can see, it has lots of burn spells, and creatures that attacks fast, for loads of damage. This traditional build runs out of gas fast, and if you don't kill your opponent by then, you're probably going to lose. A certain number of cards are also rotating soon, when Scars of Mirrodin is legal, so I've decided to try and overcome it's weakness, and make it legal after Scars of Mirrodin. So here's my list.

Creatures: 23
4x Chandra's Spitfire
4x Kiln Fiend
4x Arc Runner
4x Goblin Guide
4x Plated Geopede
3x Cunning Sparkmage

Non-creature spells: 17
4x Lightning Bolt
2x Burst Lightning
2x Staggershock
4x Raid Bombardment
3x Fling
2x Adventuring Gear

Lands: 20
3x Arid Mesa
3x Scalding Tarn
14x Mountain

So this build sacrifices a little speed, to last longer. Although this isn't the normal strategy for RDW, it makes this deck a little better as even if it runs out of gas, there is still something to do. Just look at Raid Bombardment and Chandra's Spitfire.





Even if your hand runs out, you're still able to deal lots of damage, considering that many creatures in this deck has low power. This deck also has a landfall package, therefore the small creatures can actually turn into very heavy hitters.







Make no mistake though, even though the deck has been changed somewhat, it is still capable to finishing off your opponent quickly, as it still has many burn spells, and the creatures still attack early. So why not try RDW today ?


Tuesday, August 17, 2010

Boros

So, the top deck for China Nationals is the long forgotten (Ok, just a few months) Boros. So, here's the list piloted by the champion. Lu Chao.

Creatures: 19
1x Goblin Bushwhacker
4x Goblin Guide
2x Kor Skyfisher
4x Plated Geopede
2x Ranger of Eos
4x Steppe Lynx
2x Stoneforge Mystic

Non-creature Spells: 17
2x Ajani Vengeant
3x Elspeth, Knight-Errant
1x Adventuring Gear
1x Basilisk Collar
2x Burst Lightning
4x Lightning Bolt
4x Path to Exile

Lands: 24
4x Arid Mesa
4x Marsh Flats
5x Mountain
6x Plains
4x Scalding Tarn
1x Terramorphic Expanse


Sideboard: 15
3x Cunning Sparkmage
4x Kor Firewalker
3x Luminarch Ascension
3x Manabarbs
2x Oblivion Ring


So why was it so successful ?? Let's look at Liu Zhuo Ran's list, who was in the top 8 of the same event.

Creatures: 21
1x Goblin Bushwhacker
4x Gobline Guide
4x Hell's Thunder
4x Plated Geopede
4x Ranger of Eos
4x Steppe Lynx

Non-creature Spells: 15
2x Elspeth, Knight-Errant
3x Earthquake
4x Lightning Bolt
3x Oblivion Ring
3x Staggershock

Lands: 24
4x Arid Mesa
4x Marsh Flats
7x Mountain
5x Plains
4x Scalding Tarn

Sideboard:15
3x Celestial Purge
1x Earthquake
4x Kor Firewalker
3x Linvala, Keeper of Silence
3x Manabarbs
1x Oblivion Ring


So what made Lu Chao's deck more successful than Liu Zhuo Ran's, when both players went against Zhan Zhiyang's Runeflare Trap deck ? Of course, when comparing decks, we have to take into account the player's skill level. Well, considering that both player's were good enough to enter the top 8, their skill level would be around the same. So what's different ? From what I can see, Lu Chao's build has good early game, just like Liu Zhuo Ran's with removal/burn spells, and cheap creatures that hit for large amounts of damage. While Liu Zhuo Ran did run 3 Oblivion Rings and 2 Elspeth, that's about it for Liu Zhuo Ran's deck, to deal with mid-game threats. Sure, Earthquakes could deal with creature decks, but it was practically useless against Runeflare Trap. While Lu Chao's choices were better suited against Runflare Trap as it has Ajani Vengeant to lock down lands, and more it has a stoneforge equipment package, which would greatly increase the value of his creatures in the mid-game.

This isn't just true for Boros against Runeflare Trap, but it also applies against many control decks in today's metagame. Liu Zhou Ran's build would probably have to have 2 landfall triggers, 2 burn spells, or 1 of each happening in the same turn to kill a Wall of Omens, and early drop for  control decks.





Lu Chao also has Kor Skyfisher's, a very strong card in Boros, which Liu Zhuo Ran didn't run. Kor Skyfishers lets you return lands for more landfall action( It's "drawback"), and it's a 2/3 Flier for 2 mana. While Liu Zhuo Ran did choose to run his own flier, Hell's Thunder, even though it would deal more damage fast, it only hits twice, while Kor Skyfisher can be pumped by landfall when it's equipped with an Adventuring Gear, and it actually sticks around. 

Also, probably because of the equipment package, Lu Chao chose to have Cunning Sparkmage in the sideboard, which is amazing against more aggro match-ups, as Sparkmage + Collar = instant creature kill, a very well-known combo.









So why not try Boros for the next FNM you go to ? It certainly is refreshing to see an aggro deck doing so well in tournament.

Monday, August 16, 2010

Depthstill

It's been awhile since Dark Depths rotated to Legacy/Vintage. So I began thinking. Since Dark Depths worked so well in Extended, it should be decent enough in Legacy right ? So after searching for a few more unique Dark Depths list, I realized many lists don't just rely on the Dark Depths + Vampire Hexmage Combo like the original build, instead, many deckbuilders incorporated the combo into other combo decks, like Thopter Foundry, and Scapeshift. Since I decided to build a Legacy deck, the card choices in Legacy, and the amount of different combo decks, opened up many possibilities. I realized that I don't really have to play combo, I could play combo/control. So I came up with this

Creatures: 4
4x Vampire Hexmage

Non-creature spells: 32
4x Brainstorm
4x Counterspell
4x Force of Will
4x Mana Leak
4x Shred Memory
4x Pernicious Deed
4x Standstill
4x Into the North

Lands: 24
3x Bayou
3x Creeping Tarpit
4x Dark Depths
3x Tolaria West
3x Underground Sea
4x Urborg, Tomb of Yawgmoth
4x Verdant Catacombs

Yup, I've merged Dark Depths with Landstill. Classic Landstill Strategy is to cast standstill, so your opponent will try not to cast spells if possible, because the traditional build will be chock full of counterspells. Since your opponent would try not to kill stuff if possible, since it triggers Standstill, the manlands are free to attack. What Depthstill has done is that, instead of manlands, I have decided to use the Dark Depths combo.











Fun right ? The deck has loads of counterspells too, and you don't have to worry about not finding Standstill when this deck plays Shred Memory. Basically, Shred Memory says Discard, and get Standstill, Vampire Hexmage or an awesome counterspell.





Like the classic builds of Landstill, it does have Pernicious Deed to clear the board. Since the Marit Lage token from Dark Depths is indestructible, you can clear the way for it to attack for the win.


Sunday, August 15, 2010

Fauna Jund Monument

When M11 came out, and I saw Grave Titan and Mitotic Slime, I knew I wanted to make a deck that abused these cards with Eldrazi Monument. With a playset of Vengevines and Bloodbraid Elves collecting dust somewhere, I knew I had to use them too. So this is the deck I came up with.

Creatures: 28
4x Birds of Paradise
3x Bloodbraid Elf
4x Fauna Shaman
2x Grave Titan
4x Mitotic Slime
3x Siege-Gang Commander
4x Sprouting Thrinax
4x Vengevine

Non-creature Spells: 8
3x Eldrazi Monument
3x Garruk Wildspeaker
2x Sarkhan the Mad

Lands: 24
3x Dragonskull Summit
2x Raging Ravine
3x Rootbound Crag
3x Savage Lands
5x Forest
5x Swamp
3x Mountain.

I know, many of you will be lamenting that it's Jund, again. Unlike the traditional build of Jund, this isn't packed with removal (Note the lack of instants...or sorcery). Like traditional Jund, this is all about card advantage. As you can see, many of the cards produce tokens, which works very well with Eldrazi Monument. This is resilient against most control decks because Day of Judgments won't wipe everything off the battlefield, even without Eldrazi Monument out. The problem this deck has though, is, like many builds of Jund, RDW. This deck has too many 4-5 drops, and the early drops are prone to removal. So that's something that has to be worked on in the sideboard.

Sideboard: 15
4x Putrid Leech
4x Leyline of Vitality
4x Terminate
3x Obstinate Baloth

So how does the sideboard deal with RDW ?? Well, Putrid Leech could soak up removal, and Leyline of Vitality would gain back the life loss in the first few turns (Provided that they don't get a God Draw and kill you in 2-3 turns) since the deck is packed with tokens. I know, not the best match-up, but still winnable .

Against U/W/r control, or U/W  control, this deck has a slightly favorable match-up, purely because those decks normally use Day of Judgment to reset the board when they have their planeswalkers out, to win the game through locking you down with Jace the Mind Sculptor's fateseal, slowly building up to it's ultimate, or bashing with Gideon Jura, Elsepth's tokens, and of course, Baneslayer angels. Well, those strategies won't work well against this deck because of all the Vengevines, Sprouting Thrinaxes and Mitotic Slime. Day of Judgment ? No problem, I get lots of tokens, and during my turn, I'll just bloodbraid elf, cascade into a creature and proceed to get my Vengvine back, bashing you for lots of damage. Not to mention, this deck has Eldrazi Monument. Well, those control decks do have counterspells (a light suite, but still a number of counterspells nonetheless), so you will probably need to play around them.

The absolute worst match-up for this deck is Next-level Mythic Conscription. The consistent 3-6 turns Eldrazi Conscripted Birds of Paradise is probably the worst problem for this deck. After sideboarding in Terminates, it should be a problem that can be handled, but again, if you don't draw terminates when they start bashing you, you're going to lose.

Saturday, August 14, 2010

Training Grounds combo in extended/legacy

Hello everyone, welcome to my first post on Planeswalkers Guide. Today, I am going to talk about an extremely effective and cheap combo deck that can (and probably should) be played in extended or legacy.

As many of you will already know, extended been shrunk to just twice of standard, so this is the time for many innovative deckbuilders to come out with new decks that previously wouldn't stand against the older decks. The deck I will be talking about today, was an idea I threw out to my playgroup, and after forming it, the deck performed excellently. So here is the decklist.

Creatures: 21
4x Birds of Paradise
4x Llanowar Elves
4x Joraga Treespeaker
3x Elvish Archdruid
2x Stoneforge Mystic
4x Wake Thrasher

Non-creature Spells: 17
2x Idyllic Tutor
3x Training Ground
2x Helix Pinnacle
4x Umbral Mantle
3x Broken Ambitions
3x Mana Leak

Lands: 22
2x Sunpetal Grove
1x Glacial Fortress
3x Flooded Grove
2x Mystic Gate
3x Misty Rainforest
2x Arid Mesa
4x Forest
3x Island
2x Plains

Basically, this deck's goal is to get out a mana dork, equip it with Umbral Mantle, have Training Grounds out, and pump it infinitely. Since Umbral Mantle gives the ability to the creature, the cost of 3 colorless mana, turns to just 1 ! If you equip it to a leveled Joraga Treespeaker, or an Elvish Archdruid with lots of elves on the battlefield, you basically get infinite mana (Which goes well with broken ambitions), and the untapping also pumps your Wake Thrasher. Not too shabby right ? Did I mention a possible 3rd turn kill ?

In Legacy, there's a possibility of a 2nd turn kill (well, except when your opponent has Force of Will...). Here's the decklist for Legacy Training Grounds combo (lol, can someone help me think of a better name ? )

Creatures: 21
4x Birds of Paradise
4x Llanowar Elves
4x Joraga Treespeaker
2x Elvish Archdruid
3x Stoneforge Mystic
4x Wake Thrasher

Non-creature Spells: 19
4x Chrome Mox
3x Force of Will
2x Broken Ambitions
2x Idyllic Tutor
3x Training Grounds
1x Helix Pinnacle
4x Umbral Mantle

Lands: 20
2x Savannah
2x Tundra
2x Tropical Island
4x Misty Rainforest
4x Flooded Strand
6x Forest




If you think the manabase is too expensive, it's fine to change it as it doesn't really affect the deck much.


If any of you have any great ideas for extended (or any format at all), please do share it with me ! I may even post it in the next post !