Sunday, August 15, 2010

Fauna Jund Monument

When M11 came out, and I saw Grave Titan and Mitotic Slime, I knew I wanted to make a deck that abused these cards with Eldrazi Monument. With a playset of Vengevines and Bloodbraid Elves collecting dust somewhere, I knew I had to use them too. So this is the deck I came up with.

Creatures: 28
4x Birds of Paradise
3x Bloodbraid Elf
4x Fauna Shaman
2x Grave Titan
4x Mitotic Slime
3x Siege-Gang Commander
4x Sprouting Thrinax
4x Vengevine

Non-creature Spells: 8
3x Eldrazi Monument
3x Garruk Wildspeaker
2x Sarkhan the Mad

Lands: 24
3x Dragonskull Summit
2x Raging Ravine
3x Rootbound Crag
3x Savage Lands
5x Forest
5x Swamp
3x Mountain.

I know, many of you will be lamenting that it's Jund, again. Unlike the traditional build of Jund, this isn't packed with removal (Note the lack of instants...or sorcery). Like traditional Jund, this is all about card advantage. As you can see, many of the cards produce tokens, which works very well with Eldrazi Monument. This is resilient against most control decks because Day of Judgments won't wipe everything off the battlefield, even without Eldrazi Monument out. The problem this deck has though, is, like many builds of Jund, RDW. This deck has too many 4-5 drops, and the early drops are prone to removal. So that's something that has to be worked on in the sideboard.

Sideboard: 15
4x Putrid Leech
4x Leyline of Vitality
4x Terminate
3x Obstinate Baloth

So how does the sideboard deal with RDW ?? Well, Putrid Leech could soak up removal, and Leyline of Vitality would gain back the life loss in the first few turns (Provided that they don't get a God Draw and kill you in 2-3 turns) since the deck is packed with tokens. I know, not the best match-up, but still winnable .

Against U/W/r control, or U/W  control, this deck has a slightly favorable match-up, purely because those decks normally use Day of Judgment to reset the board when they have their planeswalkers out, to win the game through locking you down with Jace the Mind Sculptor's fateseal, slowly building up to it's ultimate, or bashing with Gideon Jura, Elsepth's tokens, and of course, Baneslayer angels. Well, those strategies won't work well against this deck because of all the Vengevines, Sprouting Thrinaxes and Mitotic Slime. Day of Judgment ? No problem, I get lots of tokens, and during my turn, I'll just bloodbraid elf, cascade into a creature and proceed to get my Vengvine back, bashing you for lots of damage. Not to mention, this deck has Eldrazi Monument. Well, those control decks do have counterspells (a light suite, but still a number of counterspells nonetheless), so you will probably need to play around them.

The absolute worst match-up for this deck is Next-level Mythic Conscription. The consistent 3-6 turns Eldrazi Conscripted Birds of Paradise is probably the worst problem for this deck. After sideboarding in Terminates, it should be a problem that can be handled, but again, if you don't draw terminates when they start bashing you, you're going to lose.

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