Wednesday, August 18, 2010

RDW

One of the cheaper options in standard today is Red Deck Wins. It's too fast for many decks when it gets a decent hand, and it's easy to play. Here's a standard list

Creatures: 22
4x Goblin Guide
4x Hellspark Elemental
4x Ball Lightning
3x Kiln Fiend
3x Plated Geopede
2x Goblin Bushwhacker
2x Kargan Dragonlord

Non-creature spells: 17
4x Lightning Bolt
3x Burst Lightning
4x Searing Blaze
4x Staggershock
2x Devastating Summons

Lands: 21
4x Arid Mesa
2x Scalding Tarn
15x Mountain

Well, as you can see, it has lots of burn spells, and creatures that attacks fast, for loads of damage. This traditional build runs out of gas fast, and if you don't kill your opponent by then, you're probably going to lose. A certain number of cards are also rotating soon, when Scars of Mirrodin is legal, so I've decided to try and overcome it's weakness, and make it legal after Scars of Mirrodin. So here's my list.

Creatures: 23
4x Chandra's Spitfire
4x Kiln Fiend
4x Arc Runner
4x Goblin Guide
4x Plated Geopede
3x Cunning Sparkmage

Non-creature spells: 17
4x Lightning Bolt
2x Burst Lightning
2x Staggershock
4x Raid Bombardment
3x Fling
2x Adventuring Gear

Lands: 20
3x Arid Mesa
3x Scalding Tarn
14x Mountain

So this build sacrifices a little speed, to last longer. Although this isn't the normal strategy for RDW, it makes this deck a little better as even if it runs out of gas, there is still something to do. Just look at Raid Bombardment and Chandra's Spitfire.





Even if your hand runs out, you're still able to deal lots of damage, considering that many creatures in this deck has low power. This deck also has a landfall package, therefore the small creatures can actually turn into very heavy hitters.







Make no mistake though, even though the deck has been changed somewhat, it is still capable to finishing off your opponent quickly, as it still has many burn spells, and the creatures still attack early. So why not try RDW today ?


No comments:

Post a Comment